The Sims™ Mobile

The Sims™ Mobile

By Electronic Arts

  • Category: Games
  • Release Date: 2018-03-06
  • Current Version: 12.1.1
  • Adult Rating: 12+
  • File Size: 113.74 MB
  • Developer: Electronic Arts
  • Compatibility: Requires iOS 9.0 or later.
Score: 4.5
From 306,552 Ratings


Express your creativity as you customize your Sims’ distinct appearances and unique personalities, giving them traits and having fun with fashion and hairstyles. Effortlessly build your Sims the perfect home, choosing favorite designs and décor, with more detail than ever before on mobile. Experience the rich and entertaining moments of your Sims’ lives as they accomplish career goals, pursue hobbies, develop relationships, and improve their Lifestyle. Party with friends, socialize around town, attend special events, and give Stickers to your favorite Sims. What stories will you tell? CREATE UNIQUE SIMS Customize Sims’ appearances, hairstyles, outfits, makeup, and accessories. From nose to toes, there are endless possibilities! Then put together an unforgettable wardrobe when you team up with Izzy Fabulous in the Fashion Shop. Choose personality traits for each Sim, like Active or Musical, and add more as your Sims gain life experience. BUILD THE PERFECT HOME Design your Sims a home where they can experience all that life has to offer. Effortlessly personalize home layouts and designs, selecting from a variety of furniture, appliances, decorations, and even themed collections. Then take your Sims out to discover awesome, customizable venues like a fashion studio, restaurant, and nightclub. SHAPE YOUR SIMS’ LIFESTYLE Guide the stories of your Sims’ lives from careers and hobbies to relationships and families. Pick exciting careers like Fashion Designer and Doctor, and hobbies like Cooking and Guitar playing. Have friendly and romantic relationships with other Sims and take Risky Actions like trying for a kiss or inventing an experimental recipe. Start a family and create a path for future generations by passing down powerful Heirlooms. PLAY TOGETHER Host and attend parties with other Sims where you can socialize and earn rewards. Show off your amazing house, develop romantic relationships, and even decide to move in with other people’s Sims. Join special daily events like Speed Dating in the Park or the Market Square Music Festival. Plus, meet other players’ Sims at parties or around town and use Stickers to let them know if they’re Cute, Hot, or Fabulous! There are endless ways to connect when you craft big and small moments for your Sims, and see where life takes them in The Sims Mobile! ____________ Important Consumer Information. Some images shown may contain in-app purchases. This app: Requires a persistent Internet connection (network fees may apply). Requires acceptance of EA’s Privacy & Cookie Policy and User Agreement. Includes in-game advertising. Collects data through third party analytics technology (see Privacy & Cookie Policy for details). Allows players to communicate via the in-game party chat feature. Contains direct links to the Internet and social networking sites intended for an audience over 13. The app uses Game Center. Log out of Game Center before installation if you don’t want to share your game play with friends. User Agreement: Privacy and Cookie Policy: Visit for assistance or inquiries EA may retire online features after 30 days' notice posted on



  • Loving this game but wish it were more complex

    By seachimera
    NOV2018: Please fix thanksgiving event, its getting buggier and buggier...please fix! I have spent a lot of realy money to cokplete this event. OLD REVIEW: I have never played any version of Sims, desktop or mobile until this game.I am a huge fan of SimCity Buildit which is why I have this game a chance. I am really enjoying the all the ways I can customize my house and my Sims characters. I wish that the social actions were more complex and led to more complex problems and victories. Like it would be great to anger a coworker or neighbor and then have to take actions to win their goodwill back. I also am missing things like: pets, freckles, Afro haircuts, ability to change Sims height, more furniture styles (I am into mid century modern), more plans like cacti, succulents and grasses...I want a garden and I also want to be able to customize my work environments more. All of that wishing aside, I am enjoying the game and will keep playing until I reach the current limiters. I hope the developers continue to advance the game!
  • The Harvest event isn’t working

    By Loe Loe
    I love this game and I’m only giving it a 1 star for attention. I can’t get the “Harvest cooking at the restaurant” event to open. I’ve been trying since last night. I need to finish it to get through the Harvest activities.
  • Love this game!

    By Melissa1014
    Harvest quest is great but it doesn’t let you click on the harvest at the restaurant. So I can’t get past that part of the quest! I’m also stuck on level 50 for the longest time so completing the lama zoom task is pointless. Also PLEASE PLEASE GET RID OF SURPRISING CHOICE. it’s pointless and really annoying to stop my game in the middle of me wanting to do something! Adopt a pet option would be nice!
  • As close as possible

    By MayBGirl
    They got this game as close as possible to the computer games and I couldn’t be happier! I am glad they finally put out one close to it! FreePlay didn’t hold my attention like that! :)
  • Just FarmVille in a Sims skin - Maxis should be ashamed

    By Ricky Tenderkiss
    I’m glad Will Wright is still alive, as otherwise he would be rolling over in his grave over the existence of this pale, obscene imitation of his original Sims desktop game. Maxis should be ashamed to attach their name to this. If you are too young to have played the original, I’m sorry if this waste of time is your introduction to the franchise. The original Sims was a sandbox game, i.e. the player had virtually unlimited control over his Sims and their actions and environment. It was essentially a fully-equipped dollhouse: you choose the dolls and their outfits, thanks to the sophistication of a desktop environment you could design the dollhouse itself, and then of course you outfit the dollhouse with furniture and amenities, etc. You then play out whatever stories comes to mind with your creation. The added fun came from having a sophisticated desktop AI that could push back against what you were doing, introducing rude Sims with goals contrary to yours, summoning disasters, or simply messing with your Sim if you forgot to let them use the bathroom or sleep, or if you didn’t entertain them, or if you worked them too hard. Sims had moods that you had to coax them in and out of: leave your extroverted Sim alone with no food for too long and he wouldn’t stop crying! Have your engaged Sim flirt with a Sim who wasn’t his fiancée and his fiancée would spend the game enraged and stamping her feet! In short, the original game delivered near unlimited freedom coupled with high drama and hilarity: imagine playing dolls (or action figures, if your masculinity must be heteronormative) with your best friend who keeps messing with your storylines by introducing his own storylines, sometimes aggravating you, sometimes amusing you, always keeping you on your toes, but still letting you fundamentally control what you do with your own Sims and how they react to the unexpected! By contrast, this stupid game is on narrowly-defined tracks from the start: you earn gold doubloons of various sorts (in a nod to the original, one form of trinket is still called a Simoleon) by jumping through hoops the game has defined for you within a time allotment the game has granted you. You can only dress up your Sims and their home or work by exchanging these trinkets for in-game items. The storylines are literally spelled out for you, step by step, with no freedom, and they are dully repetitive. Actions you can initiate on your own outside of these storylines that have any pertinent effect on your Sim or its environment are nonexistent. You can “Watch TV” for 5 secs. (once you’ve jumped through enough hoops within the time limits defined for you to earn enough trinkets to get a TV), but to what end? Aside from watching a quick animation (and the same few animations are recycled across multiple actions) this will have no effect on your Sim’s life, not even draining or restoring energy. Actions performed within storylines, however, quickly drain energy, the reward being the actions accelerate game time: game time and real time normally correspond to one another — a 7-hr. game time action takes 7 real time hours — but draining a Sim’s 30 points of energy (about 15 actions) accelerates game time ahead of real time by about 1 hr., so if the computer demands that ten 7-hr. game-time actions be performed in 48 real-time hrs. to complete the pre-written storyline and gain 40-some assorted trinkets, you can tap the screen meaninglessly 15 times for about two minutes and reduce 70 game time hours to 69 real time hours. Counterintuitively, Sims gain strength over time rather than losing it, at the rate of about 30 points every 1-1/2 hrs., and how often they sleep or bathe or use the bathroom is, also counter-intuitively, severely restricted — because sleeping and bathing and using the toilet restore energy by 10, 7, and 2 points respectively, so you can only catnap once a day, bathe every day and a half, and use the toilet every five or so hours … which brings me to the last point: Beyond the utter lack of freedom, what makes this imitation of the original beautiful sandbox game obscene is its money-grabbing paradigm. Again, the only emotional reward you gain from playing this game is acting out the 35 or 38 storylines strictly plotted out for you step-by-step, and by following the computer’s instructions to the letter you may gain a trinket or two with which to buy something with which to customize your Sim or its home to make it feel a little more like your own creation — but the only way to realistically follow the computer’s strict directions unwaveringly without deviating from the timeframe it dictates is to … pay real world cash money for fake game money! Obscenely, up to $99 is required for one bundle of game trinkets. The game quickly becomes unplayable without some cash investment, you literally cannot emotionally invest in your characters or have them react to their environment or fall in love etc. outside of the game’s step-by-step guided storylines, and finishing the storylines within the game’s strict timeframes will require quite large sums of cash, I project. It looks like one could blow through $99 in about two weeks easily. (Parents beware!!!) This regimented and pricey joyless hellhole of hoop-jumping within strict deadlines set for me by a computer is quite a contrast from when I paid for the Sims desktop game upfront, around $49 in 2004 if I recall correctly, and immediately had a near-limitless sandbox at my fingertips where I was in charge and whose only limits were those of my imagination. I’m deleting this steaming mess of an app the moment I’m done typing this, and I’m going to find a good emulator and play a version of the original on my desktop instead. Shame on you, Maxis, for gutting the Sims, reanimating FarmVille’s corpse, dressing it up in The Sims’ dead skin, and letting loose this horrid shambling monstrosity into the world!
  • Great game, Needs Updates

    By dre94
    Glitches a lot
  • Up stairs

    By AriufdgFrtytt
    You guys should make up stairs and let people play as the kids to it would be Play funnier
  • Good, but I have a few really annoying glitches...

    By Koala Dude Person
    I’m addicted to this game, and I love it to death, but I'm having a few problems and have a few complaints. First, my sims can’t get married anymore, I had to put my wedding stuff into storage for some house redecorating and now my sims can’t get married for some reason, even though I put everything back, it’s really frustrating. Second, in no time, almost every npc will become elders, and there’s no way to change that either, nor do they get replaced. It’s not so much of an issue, it’s just something I personally find a little frustrating. Edit: I’m also now having trouble with certain events, instead of completing the events I sent my sims to do, they end up completing something else. For example, I sent my sim to do a limited time event for the harvestfest quest, but when I checked back and opened the game later, it said that my sim had gone to work, even though they hadn’t, and now I can’t even get the special event I need to complete available to do anymore.
  • Disappointing

    By slaylikebai
    I wish there were more African American features and the characters were more detailed.
  • My opinion

    By Knech220
    Overall I really love the game but I wish you could sell things because if you start if you have pretty basic things and one star things but once you level up and get better ranking things you don’t really need that stuff and it would be better if you could get rid of it for good also I wish that it wasn’t so much for land and rooms I also wish you can have more colors textures wall prints etc overall it’s pretty good